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ReprocessBuild with Projectile Consumption Elutriator II BlueprintBlueprint requirements: Projectile Consumption Elutriator II Blueprint
Orders cover the selected hub region. Price history is regional, not station-specific.
Overview
Rig Projectile Weapon · Module · Tech II
Not published in game.
Facts
| Fact | Value |
|---|---|
| Mass | 200 kg |
| Volume | 5 m³ |
| Radius | 100 m |
| Portion size | 1 |
| Published | No |
Fitting
| Attribute | Value |
|---|---|
| CPU Need Bonus | -15 % |
| Calibration cost | 75 |
Structure
| Attribute | Value |
|---|---|
| Structure Hitpoints | 40 HP |
Miscellaneous
| Attribute | Value |
|---|---|
| Drawback | 10 % |
| Meta Level | 5 Level |
| Rig Size | 1 1=small 2=medium 3=l |
| Rate of Fire Bonus | 1 % |
| Tech Level | 2 Level |
EW - Tracking Disruption
| Attribute | Value |
|---|---|
| Tracking Speed Multiplier | 0 x |
Turrets
| Attribute | Value |
|---|---|
| Damage Modifier | 0 x |
Bonuses
| Attribute | Value |
|---|---|
| Falloff Bonus | 0 % |
| Optimal Range Bonus | 0 % |
Materials
| Type | Quantity |
|---|---|
| Trigger Unit | 24 |
| Micro Circuit | 24 |
| Interface Circuit | 30 |
Reprocessing calculator · yield, tax, and whether selling it intact pays more
Industry
| Blueprint | Activity | Quantity |
|---|---|---|
| Projectile Consumption Elutriator II Blueprint | manufacturing | 1 |
Variations
- Projectile Consumption Elutriator I (Tech I)